Brimstone & Wytchbane: Lore – Part One

Once, mankind lived amongst nature as an equal and worshipped the gods of wood, water and stone. In time men began to cut down the trees and harness the water ways to cultivate the land and build cities of stone and wood. From these cities a prophet arose who taught that the spirits of the land were wicked and that a celestial Creator was responsible for the world and all within it, and that mankind, his chosen creation, should bow down in unrivaled obeisance and worship. At great expense to themselves, they raised enormous churches to this Creator, and gave power to his priests, persecuting those who still followed the old gods of wood, water and stone.

The Alder-King – one of the old gods and a mighty spirit of the dark woods – turned against his apostate disciples, and in his vengeful wrath opened the gates to the Outer Dark, unleashing demonic entities from the void into the world. A hellish horde soon swept across the lands, possessing mortal bodies and corrupting their souls. Rising from the ranks of the damned came the dread Wytchlords, who ruled and made covenant with the wrathful forest spirits, subjugated the mortals, and reshaped the world to satisfy their endless desires.

Brimstone & Wytchbane: the Campaign Takes Form

As I now have some players interested in starting a new campaign, I have worked on creating a one-page campaign guide as proposed by Sly Flourish. This document is a quick and easy way to introduce new players to your campaign and setting. Here is the opening text and a very high-level map of the lands where the campaign will take place.

I am really looking forward to starting and using the emergent quality of gameplay where the stories and character decisions will help shape the world.


Beyond the towering Wytchwall Mountains, far from the protective shadow of Queen Margareth and her armies in the great city of Dundrake, lies your homeland – the untamed Scaithlands. Here, where settlers eke out a harsh existence from soil once ruled by the dreaded Wytchlords, you learned the ways of survival. These lands still whisper tales of that ancient evil, though centuries have passed since the combined might of the Brythonic kingdoms and the Holy Church crushed the dark realm’s power.

Whether you were raised in a frontier village of the freeholds, carved out a life beneath the austere mountains, or dwelt among the ancient shadows of the Grendelwood, your upbringing has forged you into someone extraordinary. Now destiny beckons you to venture forth and craft a legend of your own – one that will echo through mead halls on storm-dark nights, when bards sing your saga before crackling fires while wolves prowl beyond the walls and darkness gathers close.

Brimstone & Wytchbane: A Very Brief Introduction

Over the past few weeks I have been working on an RPG setting that is in part influenced by folk horror, Clark Ashton Smith’s Averoigne and Robert E. Howard’s Solomon Kane stories, Weird Western tales, and goetic demonology.

Some of the elements that I am working on are dark frontier landscapes, magic-wielding wytchfinders, Hell Lords, mad tyrants, cambion changelings, malignant grimoires, evil cults, fey turnskins, and cannibal demoniacs. Some of the themes of the setting concern corruption, madness, entropy and the eternal struggle between Law and Chaos.

I will be making future posts about the setting as things start to mature and take shape.

Wytch’s Cross

Historic Swords of the World

I just found this on the latest post from Lyn Perry’s S&S Roundup. Enjoy.

Krull: the cult classic you didn’t know you needed in your life

In my search for science-fantasy films to watch for Artume inspiration, I revisited Krull, an odd low-budget wonder from 1983.

The weird science-fantasy of it is interesting and really shows how different many works of speculative fiction, no matter the art form, all the way up to and through the 1980s were blurring the sub-genres. There was a real chocolate-in-the-peanut butter blending that often happened, enriching the stories and keeping things from getting too stale and cliché.

If you have seen it, I suggest watching it again to mine for ideas, and if you have never seen it, you are in for a real B-movie blast from the past.

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