Artume: A Sword & Sorcery RPG Campaign – Part One

Early this year, after re-reading some of my old favorite S&S fiction, I discovered that I really wanted to create a kind of sandboxed campaign incorporating many of my favorite science-fantasy themes straight from the pages of the classic fantasy writers of the ’60s and ’70s that I grew up with. I wanted to really focus on my favorite weird stuff from Gary Gygax’s Appendix N like Michael Moorcock’s multiverse, Jack Vance’s Dying Earth, Fred Saberhagen’s Empire of the East, H.P. Lovecraft’s Dream-Quest of Unknown Kadath, and various works by Roger Zelazny. Outside of the Appendix N literature, I was also heavily influenced by Clark Ashton Smith’s Zothique Cycle (as was Jack Vance, I might add).

I knew that I wanted it to combine together the elements of Science-Fiction and Fantasy that were so common in the days before every other book on the bookstore shelves was an unremarkable 800 page high-fantasy Tolkien-clone. I wanted weird chaos-warped wastelands, psionics mixed with magic, and mysterious ancient technology buried below the surface just waiting for the player characters to find and use to fight the forces of darkness.

So, I set myself to crafting Artume, my odd little post-apocalyptic hollow-world prison planet to be the sandbox where I could both host entertaining games and explore the S&S that I was interested in. I quickly decided on using the Old-School Essentials (OSE) ruleset to run the games as it allowed for the OSR flavor I was looking for with a nicely updated format that made it more appealing for me than just trying to use a vintage RPG such as AD&D 1e. OSE was also the right choice for Artume as it has expansions in the form of zines that add to the weirdness with psionics and energy weapons…just what I needed to make my science-fantasy creation come to life.

As I needed a stage, some framing structure on which to build my sandbox campaign, I created the small and self-contained world of Artume and some starting locations and factions. Here is the campaign guide that I created for my players.

The Wyvern’s Hoard

During the Summer holidays, I came up with the idea to start making a gaming zine where I will publish some of my ideas. I plan to eventually publish it as “Pay What You Want” on DriveThruRPG. I am using the fabulous Affinity Publisher 2 for the layout and a combination of Affinity Designer 2 and the always fantastic GIMP for graphics editing.

It’s still very much in the early stages (much like this blog), but I hope to have something done in the next weeks.

Evening Thoughs

Evening Thoughts in the Matrix

This evening, while looking outside at a lush tree, every leaf a small, unique and discrete piece of the whole, moving independently in the softly blowing breezeā€¦.I realized that the level of sophistication to do this in simulation with modern technology could only produce effects that are alluringly real, but ultimately false to the senses. However, one must remember that there are some popular and contemporary theories that postulate that we may well live in a simulation created by some highly advanced power that has artificially woven a reality for us that encompasses everything that we know to be real and the very measure by which we judge artifice.

Welcome

Hi, my name is Scott. I am a writer and gamer and this is where I blog.

Look around. Knock on doors. Peer into dark corners.


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