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Descent into the Underdrake

Dundrake, capital of the kingdom of Dal Raeth, is famed far and wide as the City of Nebulous Delights, both for its night fogs and for its darker, ephemeral pleasures. Yet, despite its dark allures, many of its destitute citizens live short, brutish and often violent lives.

Dundrake stands as an ancient metropolis built upon limestone foundations of enigmatic prehistoric settlements. Through centuries, its inhabitants carved extensive mines into the bedrock, extracting stone that rose to form majestic walls and towers crowning the emerging capital. When the vast network of cavities beneath the burgeoning city began causing dangerous sinkholes and structural collapses, mining operations ceased. Throughout the years the city’s pestilent and overcrowded cemeteries were emptied and the countless remains relocated into the abandoned tunnels below. Today, these extensive labyrinths of quarries, catacombs, and ancient ruins beneath are known collectively as the “Underdrake”.

Above, the cruel city offers you only grinding poverty. Below, in the darkness of the Underdrake, lies opportunity. You are a Scav—tomb reaver, relic seeker, catacomb crawler—one of the desperate few chasing fortune and glory in the forgotten depths. Grip your torch, draw your steel, ready your spells. Forge your legend in the labyrinth below, or die trying!

A mini-campaign for Shadowdark starting soon.

Brimstone & Wytchbane: Lore – Part One

Once, mankind lived amongst nature as an equal and worshipped the gods of wood, water and stone. In time men began to cut down the trees and harness the water ways to cultivate the land and build cities of stone and wood. From these cities a prophet arose who taught that the spirits of the land were wicked and that a celestial Creator was responsible for the world and all within it, and that mankind, his chosen creation, should bow down in unrivaled obeisance and worship. At great expense to themselves, they raised enormous churches to this Creator, and gave power to his priests, persecuting those who still followed the old gods of wood, water and stone.

The Alder-King – one of the old gods and a mighty spirit of the dark woods – turned against his apostate disciples, and in his vengeful wrath opened the gates to the Outer Dark, unleashing demonic entities from the void into the world. A hellish horde soon swept across the lands, possessing mortal bodies and corrupting their souls. Rising from the ranks of the damned came the dread Wytchlords, who ruled and made covenant with the wrathful forest spirits, subjugated the mortals, and reshaped the world to satisfy their endless desires.

Brimstone & Wytchbane: the Campaign Takes Form

As I now have some players interested in starting a new campaign, I have worked on creating a one-page campaign guide as proposed by Sly Flourish. This document is a quick and easy way to introduce new players to your campaign and setting. Here is the opening text and a very high-level map of the lands where the campaign will take place.

I am really looking forward to starting and using the emergent quality of gameplay where the stories and character decisions will help shape the world.


Beyond the towering Wytchwall Mountains, far from the protective shadow of Queen Margareth and her armies in the great city of Dundrake, lies your homeland – the untamed Scaithlands. Here, where settlers eke out a harsh existence from soil once ruled by the dreaded Wytchlords, you learned the ways of survival. These lands still whisper tales of that ancient evil, though centuries have passed since the combined might of the Brythonic kingdoms and the Holy Church crushed the dark realm’s power.

Whether you were raised in a frontier village of the freeholds, carved out a life beneath the austere mountains, or dwelt among the ancient shadows of the Grendelwood, your upbringing has forged you into someone extraordinary. Now destiny beckons you to venture forth and craft a legend of your own – one that will echo through mead halls on storm-dark nights, when bards sing your saga before crackling fires while wolves prowl beyond the walls and darkness gathers close.

Brimstone & Wytchbane: A Very Brief Introduction

Over the past few weeks I have been working on an RPG setting that is in part influenced by folk horror, Clark Ashton Smith’s Averoigne and Robert E. Howard’s Solomon Kane stories, Weird Western tales, and goetic demonology.

Some of the elements that I am working on are dark frontier landscapes, magic-wielding wytchfinders, Hell Lords, mad tyrants, cambion changelings, malignant grimoires, evil cults, fey turnskins, and cannibal demoniacs. Some of the themes of the setting concern corruption, madness, entropy and the eternal struggle between Law and Chaos.

I will be making future posts about the setting as things start to mature and take shape.

Wytch’s Cross

Artume: A Sword & Sorcery RPG Campaign – Part Two

In Part One of my overview of my weird science-fantasy campaign, I highlighted some of my S&S fiction influences of the setting, but not the more pure Sci-Fi and graphic art elements that helped to shape the world.

As you can see in the Artume Campaign Guide from the previous article, the setting takes place in a hollow world created by a chaos godling and has certain features that were inspired by fiction and film.

Hollow World of Artume

The idea of a hollow world lit by an internal sun is certainly nothing new in science-fantasy fiction. French author Jules Verne published Journey to the Center of the Earth in English in 1871, Willis George Emerson wrote The Smoky God in 1908 and Edgar Rice Burroughs brought us the world of Pellucidar starting in 1914.

Interior Map of Artume

The interior of Artume is divided into different domains that are stages for me to host the sandbox RPG adventures and they each have a distinct environment and “flavor” to them. The Lunar Wastes and the Moondust Sea are influenced by the novels and films of Dune by Frank Herbert, the oddball ’70s film The Boy and His Dog (adapted from a Harlan Ellison story) as well as the anime film Nausicaä of the Valley of the Wind. The look and feel of the wastelands was also shaped and influenced by the artwork of Moebius, Philippe Druillet, and Wayne Barlowe.

Moebius Wasteland
Druillet Weirdness
Barlowe Hellscape

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