Author: scott Page 1 of 4

Yogh-Sothôt

“Yogh-Sothôt knows the gate. Yogh-Sothôt is the gate. Yogh-Sothôt is the key and guardian of the gate. Past, present, future, all are one in Yogh-Sothôt.”

The dark Outer God – Yogh-Sothôt – is worshipped by certain wizards, wytches and the necromantic Mortriarchs of the Obsidian Eye who seek to bring back their slain sisters and brothers from the lands of the dead.

Wisp

Wisps are minor spirits of the dead that seep up from burial sites.

Wisps form from the emotional and spiritual “stains” left by death. Think of them as the metaphysical equivalent of a bloodstain or scorch mark—not the person themselves, but what they left behind. The more traumatic or emotionally charged the death, the stronger the residue. Mass graves, battlefields, murder sites, or places where bodies were buried improperly can be particularly dense with wisps.

Wytchbane Magic Systems

I have begun codifying the magic systems for my Wytchbanc setting. It’s not much yet, but it’s a good start.

Flickerwick

Flickerwicks are small servants animated by a wizard’s dark magic, their bodies sculpted from tallow. Each is sustained by a guttering flame that is also its doom, a cursed light that very slowly devours its waxy form. The creation of a Flickerwick is a truly grim art, for they are rendered from the fat of executed criminals, binding the spirit of a wretched life into magical servitude.

Skulkkin

The skulkkin are devious shapechangers, masquerading as humans among Dundrake’s surface population. Beneath the city, however, they inhabit a network of warrens threading through the sewers and the Underdrake.

A ruling caste of skulkkin are cultists and servitors of Ningilin the Rat King, the Great Lord of Vermin, and seek to spread chaos and disease in the name of their god.

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